Is Chess
the Game of the Goddess?
The "Black Knightess" - Response to her challenger
Jan
Newton: Would I dare contradict the opinion of the august Joachim
Petzold" Well, yes, darling, I would. But only in the softest, most
gentle of terms!
You have
set forth your explanation (and a very good one, I might add!) of the
evolution (I think - devolution) of The Game; and now I set forth mine.
I believe
that there were two original players of The Game, Adam and Eve. I believe
that The Game was created for them by the original mother Goddess, Rhea.
I believe that The Game was passed on from generation to generation
down to the time of Noah - he who boarded the Ark - and when he debarked
("de-arked"), The Game came with him and his family. I believe thence
The Game spread outward from the land of Ararat in all directions as
the Ark's passengers and their descendants dispersed throughout the
Earth.
I believe
that The Game was lost and found - and lost and found - innumerable
times over the course of the thousands of years since Arkfall! And,
inevitably, The Game has undergone numerous metamorphoses as the once
common culture spread out and diversified: in its purest form, first,
in Mesopotamia in the Court of Nimrod and Semireimis; thence in Khemir;
Sumer; China; Egypt; the Indus Valley (incubator of oh so many wondrous
inventions!); the steppes of Russia; Greece; across Europe with the
Tuatha de Danaan to Denmark, England and Ireland (where, perhaps, the
purest "legends" of chess exist today, waiting for an unbiased examination).
Can I definitively
"prove" any of this? Nope! However, circumstantial evidence abounds!
You stated
"Board games compress and miniaturize reality." I agree! You also stated
that over time The Game changed to reflect "present reality". This is
also true!
You have
proposed that all that remains to be explained is the origin of the
principles underlying The Game - perhaps thereby invoking the premise
that by understanding the process, one can ultimately understand the
origins (and ultimate meaning) of our present reality! By all means,
let us examine these principles.
Orderliness.
This is, perhaps, the least complicated of principles to address.
The very existence of our universe gives evidence - and is evidence
- of orderliness! There are overarching laws that govern the motion
of quarks, e-units, atoms, anti-matter, matter (Greek root word "Mater"
- "Mother"), planets, and galaxies. This overarching principle is
miniaturized in The Game. The Board represents the Universe. The pieces
move according to prescribed laws. Within these ephemeral confines,
each player is free, according to the dictates of his or her own personal
reality, to move the pieces in untold myriads of combinations - the
ultimate in creativity arising out of, and yet prescribed by the ultimate
of laws of universal motion.
Battle.
Tradition under the present patriarchal view of reality proposes a
"war" mentality (soldiers/officers killing officers/soldiers) in defining
"battle". I propose an older and more universal definition - that
of the eternal "battle" between man and woman. Yes! A battle - but
not in the presently accepted sense of the word! And the intermediate
goal of such "battle" is not to kill or be killed - but to conquer
through seduction.
Dissemination.
Macrocosm and microcosm. These are elements of The Game itself - representing
the great overarching reality; and we have each and every game ever
played since the beginning of creation - not, perhaps, archived in the
"modern" sense of written records of moves and counter-moves - but nonetheless
inscribed upon the collective consciousness of our past and present
worlds. Move and counter-move; counter-move and move; down through the
millennia! Dissemination takes place within the confines of the Board
(the Universe) along prescribed lines (laws) of creative freedom. What
greater dissemination could there be?
Run Yes! Run, darling, run! I am in hot pursuit! What is the goal
of the pawn in chess? To be promoted, of course. But to what? Usually
the queen. And why the queen? In our present system of reality, that
is easy to answer! It is because the queen is the most powerful piece
on the Board we play on today. Pawn promotion - in and of itself - is
a topic for a separate dialogue. I will leave the discussion of why
a pawn would seek promotion to queen for another part of this dialogue
Enrichment
Ah! I totally agree with your interpretation of this overarching principle;
although this is not the ultimate goal of The Game.
Examination
and (7) Test I combine these principles because they are cousins.
Who has not gone through "tests" and "examinations"in school? On a minimum
basis, these represent the greater tests and self-examinations that
confront one in life as one matures. They are, therefore, most individual
and unique! In The Game, They are represented by diverse choices - and
sacrific.
Murray was brilliant; but he was a man very much of his own time (as
I am a woman of mine); his was a peculiarly Euro-centric view of The
Game. I propose, instead, a universal view of The Game. What say you
to my multiple premises?
Is Chess
the Game of the Goddess? Part I
Gerhard Responds:
You ask
what I have to say to your premises. This is not an easy task. Let me
begin as follows.
I think
that we are moving inside a triangle whose three corners are built by
facts, beliefs and fantasies. Facts are the operating field of scientists
who need proof, nothing else. Beliefs seems to be your own part because
in your last mail you emphasized your beliefs so distinctly while acknowledging
the lack of any direct proof. And me, I stand for fantasies that do
not search either for truth or belief, but, to speak in Stefan Zweig's
words, for a thinking, that leads to nothing. Ours is not an equilateral
triangle and its three angles are contradictory. But through our exchange
of ideas, perhaps we can fill in some of the blank wide space defined
by our corners! Practice makes perfect.
By the
way (and neither last nor least), I respect that you have to think twice.
Thank you for refining my English and walking through my mind while
doing your fine-tuning of my German to English translations. Otherwise,
I would fare badly in our "English" discussion, darling!
Now, to
your last mail. Will you be able to stand some hard words? The great
chess historian Antonius van der Linde (1833 - 1897 ) in his work Geschichte
und Literatur des Schachspiels, made a list of the so called fables
on the origin of chess. In van der Linde's opinion these legends prove
nothing more than the high rank of chess among the family of board games.
With tongue firmly in cheek, he averred that inventors of chess before
Adam and Eve could not be discovered. He also said "According to the
Arabian Nuzhet not only did Aristotle play chess (a fact that
can astonish no one), but according to Ibn Hadschala (1375) Hippocrates
and Galenus were cured by chess, along with Yafet ibn Nuh, Sam ibn Nuh
(Jafet and Sem), and even Adam, when he was in mourning for his son
Abel."
A layman
would now ask "Jan, did Adam and Eve play Morris, Go and all the other
living or forgotten games of our world as well?" I am the layman asking,
and I wish an answer. Or did you perhaps mean in a figurative sense
that from its very beginnings the human race played intellectual games
like chess? Won't you just open up to me?
In his
Liber de Ludo Scacchorum, et de moribus et officiis Nobilium
(1462), Jacobus de Cessolis said that chess was invented at Babylon
during the reign of Evilmerodach and that the board represented the
town, the whole empire and the universe simultaneously. Jan says that
the board represents the universe. Does Jan know that the Byzantine
version of chess is played on a circular board which is very similar
to an astrolab and reminds one of heaven? You see, the game is susceptible
to many possible interpretations. The question arises: What is truth,
what is belief, and what is fantasy?
The quotation
marks (we say "geese feet", isn't that funny? ) around your word "war"
along with your words "I propose...." make me prick up my ears. Jan,
here you no longer believe! Your bending the game's character is and
stays sheer fantasy. In this point you are mine. 1:0 oui! Chess has
ever been a hunt game. If you desire, you might transform our game into
a love game in future, but you are not allowed to turn history upside
down. Pardon, madame, excusez, s.v.p. While I confess that a chess match
against a woman sends a tingle down my spine, the same effect is achieved
by looking, dreaming, speaking, cycling or what have you! Chess is not
the special medium of love.
So, can
you admit that chess has been a hunt game or do you stick to your wish
to develop it into a love game? Ah, perhaps I shouldn't ask you such
a suggestive question. You will accuse me and acquit me!
Thus ends
my response to your premises. (Well, I DID ask you to engage in this
Dialogue, didn't I. Only joking!) I think we now have an overview of
our triangle. Is it as blank as it was before, Jan? Perhaps our minds
cannot be quickly brought together or united. You say chess was given
to us by the Goddess Rhea and that it has ever been a game of love.
I say chess was created over thousands of years by unifying different
games without any divine influence. If you like, and if you have need
to interpret chess as the entire universe, I say c'est la vie! But I
will send you to the moon if you try to sell your interpretation as
history, Jan!
For a better
understanding of your starting point I wish to procure private lessons.
Will you be my private tutor and coach me in Rhea?
(Translation
of Gerhard's Part II Dialogue 6/23/99)
Is Chess
the Game of the Goddess?
The Black Knightess - Response to Dialogue: June 27, 1999
Dear Gerd:
I believe you will find the following post from the Art Bell Chess History
Site of interest:
JAN
NEWTON June 27, 1999 1:07 p.m. Mark,
I ALWAYS trust my intuitions - they are invariably correct! However,
in the patriarchal-slanted realm of chess "his"tory, "feelings" don't
count for a hill of beans! That is one of the issues Gerhard and I are
discussing right now in our dialogue.
Of course,
it is conveniently ignored that "feelings"- that both lead to and represent
beliefs - are just another word for "hypotheses" - the working questions
around which research is performed! It is unfortunate that until the
greater number of "man"kind get it, most of chess as it is played today
will remain a male-angst, anal-retentive excuse for warfare!
"Will you
be able to stand some hard words?" Oh Gerd, you do make me laugh! You
asked, "What is truth, what is belief, and what is fantasy?" Now that
is a very good question, darling! "Truth" is often conveniently defined
by the questions we seek to answer. Ultimately, it is the "victor" who
defines what is "truth" - remember Pilate's words in response to Christ's
statement "I am the truth and the light." Do you hear an echo, Gerhard?
In the end, the Roman system collapsed under the hubris of its own pretensions,
and nascent Christianity ascended triumphant; thus also the present
patriarchal-slanted views of The Game will fall to the persistent onslaught
of questioning, wondering voices that will not go away - voices inspired
by the Goddess herself. Your evoking of the image of a triangle is most
appropriate! And what a wonderful Eternal Triangle you have proposed
- facts, beliefs, and fantasies!
According
to Michael Schneider, in his book "A Beginner's Guide to Constructing
the Universe - The Mathematical Archetypes of Nature, Art, and Science"
(HarperCollins Publishers 1994), the "triangle encloses the smallest
area for the greatest perimeter" (p. 44); "unlike any other
shape, the three sides of a triangle resolve opposite tensions into
one solid, stable whole needing no support from without. A triangle
is self-sufficient" (p. 46). The archetype of the Triad teaches
us that "a properly chosen third factor induces a relationship
between opposites that unifies them and brings them to a new level"
(p. 50). Schneider asserts "We're constantly exposed to threeness.
Every whole event is inherently comprised of a trinity of two opposites
and an outside third element that brings about a new whole. Physicists
call this trinity an "action, reaction, and resultant"; philosophers
call it a "thesis, antithesis, and synthesis." The three elements
together form a greater new thesis, which, in turn, induces its opposite
and is ready for a greater synthesis" (p. 52).
What are
the "warring" opposites in our Eternal Triangle, Gerd, but "Facts"
and "Fantasies"? By definition (courtesy of the 1977 Edition of
"Webster's New Collegiate Dictionary": "Fact:
- 1 a thing done É 2 archaic: performance, doing 3 the quality of being
actual: actuality 4 something that has actual existence; an actual occurrence:
event 5 a piece of information presented as having objective reality.
"Fantasy: - 1 hallucination 2 fancy, esp: the free play
of creative imagination 3 a creation of the imaginative faculty whether
expressed or merely conceived... 4 caprice 5 the power or process of
creating esp. unrealistic or improbable mental images in response to
psychological need..." and it is for fantasies that you assert
you stand - "a thinking that leads to nothing."
Methinks
Gerd has been hoisted on his own petard! On the other hand, I freely
and blatantly assert that I am a woman of "beliefs". Ah, and there we
have it - the key to bridge the gulf between "Fact" and "Fantasy"! After
all, the ability to frame a belief is no more than the ability to frame
a coherent question! And one cannot hope to find the correct answers
to the ultimate origins and meaning of The Game unless one first frames
and asks the proper questions! So, while I am most impressed with your
ability to cite and quote esoteric 19th century German chess "his"torians,
and while I went positively delirious over your quote from the immortal
Jacobus de Cessolis (she writes, tongue firmly planted in cheek), it
is your evocative image of the Eternal Triangle that has seduced me!
In answer
to your question "Is [our triangle] as blank as it was before, Jan?",
I respond "no, most definitely not!" Somewhere between the Goddess Rhea
and the diverse travelers along the Silk Road lies the true foundations
of The Game. As "Ms. Belief" (is it a pun, or is it not?), I propose
myself as a bridge between "Facts" and "Fantasy". In closing this response
to Dialogue Part II, Gerd, it will be my pleasure to oversee your education
in the realms and realities of the Goddess Rhea - though perhaps not
in the way you quite envisioned. Hold on to your hat, my dear homme;
I may not be going to the Moon, but you most certainly shall! --
Is Chess
the Game of the Goddess? The Challenge
Gerhard Josten: June 29, 1999
Dear Jan,
As I had
expected, enormous distances lie among the three corners of our triangle.
Let us try to shorten these distances and build bridges in order to
bring our dialogue into the smallest possible area. I´m convinced
( and hope you are as well ) that we are headed in the right direction.
I´d
like to address your last letter in three parts:
First:
Our third partner in the triangle representing facts is, strictly speaking,
absent, because at present we constitute only "belief" and "fantasy".
I had hoped you might assent to my silently conveyed wish that together
we would comprise the factual part of our dialogue. It was my aim to
prevent us from veering off too precipitously into the realms of pure
speculation. But is it your desire we do so? If so, then you must understand
that I didn´t hear the echo of "I am the truth and the light".
These words are creatures of the third part of our triangle. However,
it was you who invoked them, Jan, thus introducing the power of rationality
into our discussion. I won't now willingly turn my back on them.
How should
I, how could I, counter your Credo? Belief is insurmountable! Yes, Jan,
you're right and I affirm: trust intuitions, they are invariably correct!
Nowhere in the world is a remedy grown against the power of belief.
I say this in a positive sense, for I cannot imagine a world without
belief. Neither of us can deny that everything casts shadow on earth.
In the field of religious belief we perceive, e.g., intolerance which
can lead to the burning of "heretics" and "witches". Your
fighting nature, Jan, and your very warlike nickname (which I have not
yet used and will; I hope; refrain from using in future) and behaviour
suggest that total tolerance is not your thing. Nonetheless, I look
forward to getting better acquainted with this aspect of your nature.
One of your male compatriots recently posted the following words:
"I note
with some chagrin an immediate closing of ranks around this alleged
traitor. You but have to say the word and I will, politely withdraw.
There is enough warfare in the world. Perhaps this will be my
parting shot..."
This one
sentence was underlined by myself. Ceterum censeo "Blatantism" esse
delendam.
Second:
The mid-part of your letter deals with definitions. For this I have
to thank you, as they can be used as an overview. I note especially
the following: "the three sides of a triangle resolve opposite
tensions into one solid, stable whole needing no support from without".
This phrase reminds me of a tripod garden table which conquers all but
the most stubborn bumps in a lawn.
Regarding
belief I´d like to complete your definitions by citing the Bible
here
Heb
11:1: "Now faith is the substance of things hoped for, the evidence
of things not seen."
Furthermore
I should tell you that I had a short look at Alta Vista and read some
articles on "Power of belief". Very interesting! Certainly you know
them all.
Third:
I'm terribly sorry, but in one particular I must contradict the third
part of your letter. I cannot make friends with your idea that you (as
"belief") are "...the key to bridge the gulf between fact
and fantasy". You are my dear, nothing but a single corner of a triangle!
You are neither the center of world chess "her" story, nor Aladdin with
his (yes: his!) magic lamp. Come down from your clouds and re-enter
the evocative image of our triangle. Ah, I see, from your final phrase
you've done that.
Now, let's
return to the "real world" of chess. It seems obvious that you judged
my first question as to whether Adam and Eve also played Morris and
Go as impertinent! Therefore, I was delighted to hear you say"...that
somewhere "between the corners of our triangle [I broadened your
words, do you see?] lies the true foundation of chess". Up to now I
had dared not hope that you would approach me this way! Thank you, my
darling! I'm in your debt forever. So, we now slightly redefine our
coexistence within our eternal triangle:
The
first corner
(Fact =
=
Selfishness) represents the visible and reproducible parts of the history
of chess. This corner knows next to nothing about the genesis of chess
and is not able to answer the questions of when, where, how, why and
by whom chess was born. However the history of chess since about 500
AD is well known and much has been written thereon.
Statement:
Origin(s) of chess so far unknown.
The second
corner (Belief =
= Acceptance)
represents
the invisible part of the history of chess before 500 AD. The various
beliefs or hypotheses differ, but commonly agree that chess originated
long before that date. The different beliefs are personal and restricted
by the force of assertion of each belief’s proponents.
Statement:
Chess must have originated in the way believed.
The third
corner (Fantasy =
= Love)
Represents
dealing with chess facts and chess beliefs without any intention except
playing, similar to the game itself. Fantasy claims no validity.
Statement:
Chess could have originated this way or another.
Jan, what
about coexistence?
Gerhard
Is Chess
the Game of the Goddess?
The
Black Knightess Presents Her Third Response [August 1, 1999]
From the Black Knightess, to the White Pawn...
Dear Gerd,
Yes, I agree that we are headed in the right direction, although it
may not seem so at the moment. What we both bring to the table, so to
speak, is a sincere love of The Game and inquiring, questing minds.
So what if we are starting out on opposite ends of the theoretical spectrum?
I confidently prophesy (with my goddess powers) that we will meet
somewhere due northwest of the most favored Silk Road caravan route,
and you will come to the conclusion that my "take" on the origins of
The Game are the more correct.
You see, Gerd, I do not tell you that you are wrong (well, perhaps just
a teeny, tiny bit wrong). And I believe that there is not so much distance
among the corners of our Triangle as you suspect. And now, to address
the particulars you raised in your last letter: It is a verity, Gerd,
that I am JanXena. She expresses an important aspect of my character,
but only one aspect; she is not the totality of who I am. When confronted
with words of war she invariably rises to the challenge! I would not be
Janet Laurel Kathleen Newton if she did not! And, confess now, you like
her - as much as she provokes, challenges, irritates and outright angers
you, she keeps you on your intellectual tippy toes! A most worthy cohort
to occasionally elbow you in the ribs on this mutual journey of discovery.
As for the rest of that nonsense you wrote about - I wonder, Gerd, do
you picture me in a suit of armor burning witches as the stake? More likely
I'd have been burned as one myself if I'd had the misfortune to have been
born back then!
I noted
with interest your quote from Don McLean's June 28, 1999 post. We are
a family at Chess History, and like any family, we have occasional fights.
Certainly we do not all agree on everything all the time, and when you
are dealing with the perceptions of men and the perceptions of women,
there is all sorts of room for potentially explosive situations to arise.
I am proud to say that such situations have been minimal at Chess History.
And you will have no doubt noted by now that the issues which led to
Don's withdrawal from Chess History were resolved over the subsequent
series of posts to such an extent that he has rejoined our merry little
band of intrepid chess explorers.
By the
way, what on earth does that Latin (at least, I think it's Latin) quote
mean? I could not satisfactorily translate it! As for facts - what are
they? If I were to write "I love you, Gerd", would we be dealing with
a fact? A belief? A fantasy? A lie? It would be a "fact" that I wrote
the words, but that is all one could deduce. If five people witness
a traffic accident what are the odds that any two of their accounts
would agree? Would they be lying merely because their accounts do not
perfectly jibe? Of course not! What then, would be the "facts" is such
a case, where perception shapes reality? Often times, what is fact,
like beauty, is in the eye of the beholder. Sigh. I know you will not
agree with this assessment, but I'm not going to worry too much about
facts at this point. There will probably be some - maybe even many -
upon which we will agree as we move along in this Dialogue, and we'll
probably fight about many more! So, I will stay with my "beliefs", thank
you very much, and continue to stake out that corner of our Eternal
Triangle.
I believe,
Gerd, that we can have a perfectly rational discussion without undo
emphasis on "fact", by more realistically relying upon suppositions,
assumptions, speculation, and various hypotheses about the origins of
The Game. Facts will shake themselves out of our Dialogue without our
having to think about them! Remember, you are the man who staked out
the "Fantasy" corner of our Triangle, and I find this undue and sudden
insistence on "fact" just a wee bit suspicious. Do you sense your position
might, just perhaps, be indefensible after all, Gerd? LOL!
I move
to the second part of your letter - again, dealing with belief and faith.
On the venerable scripture you quoted, the definition of faith, I will
not add a jot, except to give you this rendering of Hebrews 11:1 from
The New World Translation: "Faith is the assured expectation of things
hoped for, the evident demonstration of realities though not beheld."
And this translation from The Living Bible: "What is faith? It is the
confident assurance that something we want is going to happen. It is
the certainty that what we hope for is waiting for us, even though we
cannot see it up ahead." I ask you Gerd, is there any difference between
faith and belief? It is, perhaps, a leap of faith to assert with the
utmost confidence that The Game was given to mankind as a gift from
the Goddess/God - however one wishes to constitute the Grand Creator
of All Things Seen and Unseen; but I am comfortable with it.

Mehen
Board Game - Egypt 3rd Millennium B.C. "Game of The Snake"
- Mehen: "The Coiled One"-
I did not
think your question regarding Adam and Eve impertinent - merely diversionary!
Ha! I think they very likely did play chess - not Morris (oh ick), but
possibly Go. Doubt weÕd ever be able to dig out the first chessboard,
however, it's most likely buried under 20,000 feet of mud and rock.
Now, to
the last section of your letter. I very much like how you have constituted
our Triangle with respect to the colors and by-words of "Selfishness",
"Acceptance" and "Love", but I totally disagree with just about everything
else you stated about it! Ah ha, see, JanXena has reared her head once
again. Darling, fantasy may be the beginning in the classical scientific
method, as the birth place for ideas one wishes to examine and test
out, but it is certainly not the end! Fantasy proposes, science disposes;
indeed, fantasy and belief are closely entwined. One makes a hypothesis
and then proceeds to poke, prod and otherwise examine all available
evidence; and then one arrives at one or more conclusions - which may
or may not be "facts".
It is out
of fantasy and belief that many (though not all) facts arise (facts
do not, after all, exist in a vacuum all by themselves), but such is
not always the case! Now, you have purposely switched the definitions
of Belief/Acceptance and Fantasy/Love to try and give yourself superior
position, Herr Josten, and I will not - I repeat - will NOT - accept
that. You propose coexistence, but try to take unfair advantage! Queen's
Gambit is declined, sir. Now, let us move on and examine your hypothesis
that chess was hyper-bred out of interaction of travelling merchants
along the Silk Road. I will play fair and not ask you to delineate your
"facts" in support of this idea. Ha! JanXena -
Is Chess
the Game of the Goddess?
Gerhard
Josten:
August
8, 1999
Dear Jan,
First of
all, I cannot confess to like this woman calling herself a Black Knightess,
a Xena, a witch, a prophet or what else comical. I simply love this
person, who is fascinated by chess and by searching for the origin of
this game, though pretending to have already got the solution of all
questions.
I got to
know a little bit of her own origin and history. I could hear her laughing
and crying. I have been enriched by her. Occasionally I tried the "taming
of the shrew", but so far without any visible success. If I knew why
I love her, I probably wouldn't! Jan Laurel Kathleen, I love you just
the way you are.
( A fine
task for you to refine this flattering, isn't it? )
Latin isn´t
your thing, ok. A Roman emperor once finished an intense and endless
debate in the Roman Senate by these few words: "Ceterum censeo, Carthaginem
esse delendam". These words meant: "By the way, in my opinion Carthage
must be destroyed". I used this comparison to tame you, darling. So,
my shrew and shrieking Jan, if you want to assert something, why do
you assert it blatantly? So much to explain my Latin trip.
Now I modestly
that science knows three steps of knowledge: Suspicion, hypothesis and
truth. And here, you see, our triangle appears once more, if you set
a) Suspicion
= Belief
b) Hypothesis
= Fantasy
c) Truth
= Science
Let´s
take your example of love. If you say that you love me, it is
Suspicion,
if one can believe it or not without any risk
Hypothesis,
if evidence of truth cannot be provided perfectly
Truth,
if evidence is producable without any doubt.
Your example
of a traffic accident seems to be not very suitable in my mind. Nowhere
in our world are realized more lies, suspicions, theses and truth than
in a courthouse. The task of a judge therefore isn´t finally to
find the truth, but only to make peace in rights. If he is fortunate,
he might even find the truth. And, my dear, our intention is not to
meet one day in a courthouse to be spoken right.
I think,
that my explanations of belief, fantasy and truth do not violate someone
or put someone at a disadvantage. Let me give another example, please.
It doesn´t make any sense to believe that the entire universe
is turning around our earth, unless one needs this imagination for one´s
own health and would not be intent on convincing others this is truth.
If you are comfortable with any peaceful belief or faith, then there
is no place for critics or rejection. Moreover, I´m sure that
everyone needs some sort of belief, except the nihilists. So, in future
like in the past I will respect your belief as well. But we shouldn´t
mistake a personal belief for a common truth. Okay?
Let me
try to build a bridge by first citing Stefan Zweig with his chess novel,
so wonderfully translated by yourself, Jan:
Isn´t
it a science as well - an art - hovering between antitheticals like
the coffin of Mohammed between Heaven and Earth; a collection of opposites
forever bound together within the perimeter of the chessboard; ancient
and yet eternally new; one part mechanical but given life through fantasy;
limited in rigid geometric space and yet unlimited in its permutations;
permanently evolving, fertile - and yet childless; a thinking that leads
to oblivion; an arithimetic that calculates nothing; an art without
any works; an architecture without any substance; but, nonetheless,
more durable in its being and living than all books and works - the
one, the only - Game, that belongs to all peoples and all periods! We
shall never know through what divine auspices it was brought to Earth
- to do away with all that is mundane; to stir the senses; to envelope
the soul. Where is its beginning, and where its quietus?
I don't
wish for a war of "superior position" between us. By no means do you
have to accept any position. But I cannot understand why or where you
could claim an "unfair advantage" for me. You see things which do not
exist! War makes blind! Make love, not war, my dear! I propose the following
definitions and hope that you agree:
Science
= Common truth
Fantasy
= Possible truth
Belief
= Personal truth
All of
them give different answers on different questions related to the origin
of chess. Here I try to state a first overview to be possibly corrected
by you.
| Answer
of |
Chess
was born temporally |
Chess
was born spatially in |
Chess
was born as |
Creator
of chess is / are |
Reason
for chess in-vention is |
Creation
act of chess was |
| Science
e.g. Ricardo |
=
500 A.D. |
China,
India or Persia |
War
game,
math game
|
Different
elitists |
Strategical
training e.g. |
Demilitari-zation
e.g. |
| Belief
e.g. Jan |
At
Adam and Eve |
Mesopotamia
|
Love
game |
Goddess
Rhea |
Love
of the Goddess |
Gift |
| Fantasy
e.g. Gerd |
=
2.500 B.C. |
Mesopotamia
|
Unification
game |
Simple
people |
Passion
to play |
Mixing
games |
Thank you
for your offer to examine my fantasy. Here follow two representative
articles which give my opinion on the origin of chess. The second article
is a summary of a just published work in German entitled: "Ist Schach
wirklich ein königliches Spiel?" which means: "Is chess really
a royal game?" My clear and unmistakable answer is: NO! Chess was not
born by Gods /Goddesses or kings, but created by simple people of the
street, of the Silk Road.
CHESS
ALONG THE SILK ROAD
Was chess
created through evolution or revolution? Nowadays among chess historians
there are not many followers of Murray's theory left, which states
that chess was created in a one-person-one-moment event. The majority
assumes that chess was developed in an evolutionary process. However
there is no agreement on the timespan which this process covered. The
following suggestion is also based on the assumption that chess was
invented in an evolutionary process.
The question
concerning the origin of chess is still for many reasons an unsolved
puzzle. We do not yet know of any protocol for the reasons or the time
of its conception. However, even if we happened to find such a report
one day, some doubts would still remain. When discussing written sources
only one fact can be taken for granted: If a text undoubtedly refers
to chess, the game must have been known at the time that the text was
written. In a book published in 1998 David H. Li(1) for example,
claims to have found a Chinese inventor of chess called Han Xin, who
is said to have invented the game in the winter of 204/203 B.C. Li
only gives recent sources as literary evidence. For this reason I agree
with Joachim Petzoid (2) who does not concede too much credibility
to written sources which refer back in time.
[Note 1:
THE GENEALOGY OF CHESS, Bethesda, MD: Premier Pub., 1998, page 142:
" Chess is invented by Han Xin, the commander-in chief of the Han army,
in 204-203 BCE, for the purpose of occupying his troops´time during
a winter-long reciprocal surveillance of Chao and Han armies on the
banks of the Mian-Man River. Before introducing any new game, Han Xin
evaluates Weiqi and Liu-bo for features suitable for inclusion in games
for his troops."]
[Note 2:
DAS KÖNIGLICHE SPIEL, 1987 Edition Leipzig, ISBN 3-17-009405-x,
page 11: "Man wird sich also nicht nur auf das verlassen dürfen,
was schwarz auf weiß zu lesen oder materiell greifbar ist. Die
moderne Wissenschaft setzt die vielfältigsten Mittel, wie z.B.
den Sprachvergleich, ein; sie verschmäht auch die Analyse mündlicher
Überlieferungen nicht."]
Similar
caution must be exercised when examing gaming accessories, especially
if they cannot readily be assigned to chess. Hans Holländer(3)
has pointed out repeatedly that playing pieces cannot explain the
nature of a game since they are freely interpretable, i.e. that pieces
as such do not deserve too much attention. The same is true for possible
forerunners of chess. Gianfelice Ferlito and Alessandro Sanvito(4)
state that reliable conclusions on gaming implements require a complete
set of pieces with at least four different types of pieces from a completely
undisturbed burial site. However, the problem remains that the implements
themselves provide no information about their use.
[Note 3:
In: Positionspapiere zur 2. Konferenz der Schachhistoriker in der "Initiativgruppe
Königstein" vom 26.11.1993 bis 28.11.1993 in Amsterdam: Thesen
zur Früh- und Vorgeschichte des Schachspiels, page 9: "Mit der
Suche nach abbildlichen Figuren, die vielleicht auch Schachfiguren gewesen
sein können, verfolgt man nur eine Nebenspur. Viele sogenannte
Idole können natürlich einst Spielfiguren gewesen sein. Aber
es wäre vielleicht ganz gut, auf die Abbilder keine so übertriebene
Aufmerksamkeit zu verwenden. Wenn irgendwo in Samarkand oder Delhi kleine
Plättchen zum Vorschein kämen, von denen zwei durch ein Zeichen
besonders gekennzeichnet und durch Farbspuren unterschieden wären,
dann könnte dieses Spiel ein aus einem strategischen Jagdspiel
entwickeltes Urschach gewesen sein."]
[Note 4:
In: THE CHESS COLLECTOR; SUPPLEMENT, Vol. V. Number 2. July 1996, Editor
Mike Pennell, London: Protochess, 400 B.C. to 400 A.D., page 7/8: "We
think that the protochess pieces were at least of four different figures
which may have justified four distinct types of movements, typical of
a chess game played either with or without dice........It is comforting
to note, that if around 600/700 A.D. a game, chess, arrives to inspire
the creation of fanciful poems and the birth of numerous legends, this
signifies that the game was already popular and so widespread that it
leads one to believe that the game of chess could have been played a
long time before. If this is so, then in some unknown place, maybe even
in a sunken ship on the bottom of a sea, ancient pieces, used for playing
a protochess game, are probably still to be discovered. We hope that
one day an archaeologist will find them and give us all great joy."]
It is a
simple act to modify a game like Chess in its nomenclature and morphology.
On the other hand there is the danger that nomenclature and morphology
conceal the true home of a game. Examples abound so I will give no further
reference. Thus, leaving aside nomenclature and morphology for a moment,
and just inspecting the structure of the game, there is an additional
aspect which I will look at in detail.
The great
chess historian Pavle Bidev(5) once said that everyone uses chess
as his whore without once asking for her name - that is, without inquiring
about her true nature. He was the only chess historian who ever inquired
deeply into the actual moves of the pieces of international and
Chinese chess. By judging the moves he proclaimed the priority of Chinese
chess. This debate illustrates that apart from texts and pieces the
game itself can contribute to solving unanswered questions. This third
way - the structural approach - has been neglected up to now and will
be put forward again here.
[Note 5:
Stammt Schach aus Altindien oder China?, Yu Igalo 1986, Selbstverlag,
page 6: "Denn es läßt sich in der Kulturgeschichte der Menschheit
kein anderes Geistgut auffinden, das einer uneingeschränkten Ausbeutung
seiner Schätze dergestalt ausgesetzt ist, wie das der Fall mit
dem Tschaturanga ist. Einmal schrieb ich Herrn Egbert Meissenburg, dass
meiner Meinung nach die Schachmuse Caissa als die größte
Hure in der Geschichte der Weltprostitution zu bezeichnen ist."]
What are
the elements which make up a game of chess? They can in no way be said
to be homogeneous. In order to answer the question one need only look
at presentday variants like Chinese chess and International chess, as
I will call it. Both games have undergone only slight modifications.
Let us start with the international version. First there is the board.
It is divided into 8 by 8 squares and, in contrast to the Chinese variant,
it is indifferent to what game it is used for. The pieces can be divided
into three different groups, the first of which represented by a single
central piece. The second group consists of a variety of pieces displaying
different kinds of movement and value. Let us call them "officers".
The third group consists of pieces which may not move backward and which
are of smaller value than those of the second group. Let us call them
"pawns" . If they reach the opposite end of the board, they are exchanged
for any of the higher ranked officers. The aim of the game is to obtain
the opponent´s central piece.
The Chinese
game differs in the following aspects: The markings on the board have
an enormous influence on nearly all the pieces. The pieces differ only
marginally from those of the international game. Having once reached
the middle of the board the pawns may move laterally and can therefore
take part in the encirclement of the central castle which includes the
central piece. After having reached the opposite end of the board, the
simple pieces may only move laterally. The fact that the board´s
squares are constructed by the lines on the board, and that the pieces
are placed on the intersections, does not play any role in the game's
structure.
Judging
both chess games only with respect to their structure and the different
groups of pieces, one comes to the conclusion that chess might have
been come into being through the merging of several older games. Is
it possible that a variety of gaming ideas have been combined into chess?
This question has not yet been discussed widely, and there are no definite
answers either. I will show that one of the possible answers allows
a unification of the different camps of chess historians who say that
Persia, India and China should be the homeland of chess.
First of
all the structure of the game renders possible the following chess-definition,
which is free from interpretation: Chess is a game played by two players
on a board with rectanglar line-markings; these markings may or may
not influence the piece's special movements. There are three groups
of pieces: the central piece, the officers displaying different manners
of movement, and the pawns which cannot move backwards. The aim of the
game is to at least immobilize the opponent´s central piece. Every
piece with the exception of the central piece may be captured.
This leads
to the question of earlier, simpler games which may have been merged
into chess. Let us start with the central piece. This can only have
been derived from a sort of hunt game. The main aim of hunt games is
to catch or block one or more hostile pieces. Pronounced hunt games
are e.g. the old Chinese games of Liubo and Weiqi. Weiqi is about 4000
years old and still alive. The point of the game is to encircle hostile
pieces by setting your pieces on a board of 361 intersections without
moving them. On the other hand the pieces in Liubo, which died out long
ago, were able to move and were aimed at the capturing of your opponent's
central piece. Rainer Schmidt(6) thinks that Liubo was exported
to the west and returned as Chinese chess Xiangqi, enriched by foreign
elements. I see China as the country of origin of the hunt games, that
is, as long as no Indian or Persian hunt games are found.
[Note 6:
In: Schach-Journal 1/1993, Urschach und die Vorgeschichte des Xiangqi,
page 85: " Die Chinesen der Shang- und Zhou- Dynastie kannten Weiqi
ab ca. 2000 v.Chr. Es ist das einzige nachweisbar würfellose Spiel
aus jenen Zeiten und wurde vor seiner Reglementierung durch die Japaner
auf einer beliebigen Feldbreite, folglich egal (=unbegrenzt) vielen
Steinen gespielt und ist peripedal ausgerichtet (die Entscheidung fällt
in den Ecken). Erst dazu ist der Gegensatz ( =begrenzt in Feld und Steineanzahl
und zentriert ) überhaupt denkbar! Diese Vorstellung nun verwirklichte
sich schließlich als Zweiparteienspiel mit Würfeln im Bo
und würfellos im Sai, wanderte - meiner Meinung nach - aber schon
früh nach Indien und in den persischen Raum, wo sie auf dem ashtapada
und dem vorgefundenen Pferderennset mit 4x4 Figuren eine ausbaufähigere
und flexiblere Verwirklichung fand.[ ......] . Beim neuerlichen Ideenaustausch
während ihrer buddhistischen Epoche nahmen die Chinesen nur die
augenscheinlichste Verbesserung an: das ashtapada als Grundlage ( die
Liubo-Bretter verschwanden ), rangen sich aber zu allem anderen ( Zentrierung
des Königs, Aufstockung des Figurensatzes ) nur schwer und zögerlich
durch - und auch dies nur zusammen mit traditionellen Kompensationen
( Fluß, Kanone u.ä. )."]
The origin
of the group of officers seems to be more tricky, as they are not found
in any board games other than chess. However, taking the main criterion,
that is the differentiated moves, as a clue, these different moves could
have derived from old magic squares. As shown by Ricardo Calvo(7),
who refers to authors such as Johannes Kohtz and Pavle Bidev,
the oldest moves of the officers correspond to the magic square of Safadi.
Thus mathematical ideas from Persia may have contributed to chess, if,
that is, there are no older magic squares from India or China. However,
magic squares cannot explain the aim of chess games or the forward-only
movement of pawns. And there remain Joachim Petzolds(8) remarks
that the movement of the officers may have been developed as a result
of the geometrical properties of the board. It appears that we owe the
origin of the differentiated moves to mathematical patterns.
[Note 7:
In: HOMO LUDENS IV, Verlag Emil Katzbichler, München-Salzburg,
1994, Die Hypothese von Johannes Kohtz, page 45: "The jumping Rook,
together with the movements of all pieces of Chatrang, can be seen in
the numerical arrangement of a Magic Square of 8x8, the so-called Safadi
Board. This arrangement is obviously older than chess itself, and shows
that the chess movements were historically deduced from this genetic
code of arithmetical operations."]
[Note 8:
DAS KÖNIGLICHE SPIEL, Edition Leipzig, 1987, ISBN 3-17-009405-x,
page 36: " Die geometrischen Zusammenhänge in der Figurenbewegung
werden sichtbar, wenn man die vier Schachsteine auf einer Mittelreihe
im Vierschach von einem Punkt aus agieren läßt. Der König
beherrscht vom Felde A alle unmittelbar angrenzenden Felder B. Die Felder
C werden nachweisbar vom Elefanten kontrolliert, die Felder D vom Springer,
und die Felder E liegen zumindest auf den Zuglinien des Turms. Bei einem
angenommenen Turmsprung würde ein Konstruktionsprinzip sichtbar,
das der Hauptfigur den Nahraum, den drei übrigen höheren Figuren
nach einem bestimmten System den angrenzenden Fernraum, gewissermaßen
die zweite Reihe, zuweist."]
|
C
|
D
|
E
|
D
|
C
|
|
D
|
B
|
B
|
B
|
D
|
|
E
|
B
|
A
|
B
|
E
|
|
D
|
B
|
B
|
B
|
D
|
|
C
|
D
|
E
|
D
|
C
|
What idea
do the pawns represent? This is most easily explained through the two
chess games themselves. In international chess the race game idea is
hidden in them, for their aim is to reach the rear end of the board
where they are promoted to higher ranking officers. My first thought
is that this is an Indian idea, as Xiangqi does not have this promotion
element. As the pawns are able to move laterally, from the middle of
the board on, they can take part in the siege of the central castle
with the central piece. Thus, pawns have to have derived from a (Chinese)
hunt game, indirectly underlining Rainer Schmidt's theory.
In hunt
games, as a rule, hostile pieces are not captured. A well-known example
of this type is the game "Fox and Geese". In chess as a hunt game, however,
pieces are captured. This idea is found mainly in rob games like draughts.
Indian race- and rob games, like Pachisi, therefore may have been the
model for capturing in chess.
According
to the above, chess is mainly a hunt game which has incorporated mathematical
ideas and ideas from race and rob games. But that is not the end. In
hunt games like "Fox and Geese", one party is the hunter, the other
the hunted. Both parties have different sets of pieces. This is not
the case with chess. Here we have an idea of symmetry, which can be
clearly seen in the initial arrangement of both parties pieces. The
origin of this idea is probably lost to us.
The different
boards give hints to different influences. Eventually India made its
contribution with the 8 by 8 astapada, while magic squares of the same
size were in use and contributed from Persia. Both were square boards
with no special markings on them. China introduced the highly differentiated
(marked) Liubo board and from there developed perhaps the differentiated
(marked) Xiangqi board. In this context I agree with Yuri Averbakh(9)
who claims that the basic ideas of games have to be studied before trying
to give definite opinions on the origins of chess.
[Note 9:
In: APPROACHING THE ROOTS OF CHESS, edited by Egbert Meissenburg, 1996:
To the Question of the Origin of Chess, page 5: "Starting this study
the author proceeded from the following thesis: The history of chess
cannot be studied without a proper knowledge of the history of other
board games. First is it necessary to observe the games which had come
into existence before chess appeared. Only after that we are able to
understand the sources and reasons which guided to the origin of chess."]
In which
location or region, in which melting pot of games, might these game
ideas have been merged, mingled, and modified? If neither India, nor
Persia or China had - contrary to traditional theories - brought forth
chess, but if each had contributed only a small part, we would now have
to look for a region where the cooperation of all three claimants was
possible. One look at an atlas showing the routes of the Silk Road makes
it clear: The area around Kashgar (Turkestan) is a prime candidate.
All major routes of the Silk Road meet there, a southern branch of the
road reaching India. The region round Peshawar was a candidate as well,
but here we only have the southern route of the Silk Road, that area,
therefore, being less central than Kashgar. I regard Kashgar as the
market place, where different game ideas were exchanged. Even today
Kashgar, once capital of the Uighur kingdom, views itself as an agent
of ideas and merchandise. Today it is a Chinese city, but its character
is more like that of a Persian or Afghan town.
Via Kashgar,
Indian Buddhism reached China in times before Christ. Via Kashgar, Chinese
silk reached Rome whilst Jesus was alive. Via Kashgar, Babylonian Manichaism
reached China. Kashgar was the pivot of the Silk Road, whose beginnings
go back about 4.000 years. Kashgar is not that far from North-West India,
where many chess historians believe chess originated. Kashgar (or Turkestan,
in a wider sense) seems to be the ideal location where both of the major
chess games may have originated more or less at the same time, as Joachim
Petzold(10) proposes.
[Note 10:
DAS KÖNIGLICHE SPIEL, Edition Leipzig, 1987, page 19: "Obwohl der
Verfasser sich kein Urteil über die Entstehung des Schachspiels
der Chinesen anmaßt und schon angesichts der Springerbewegung
keine völlig unabhängige Entwicklung für möglich
hält, muß er jedoch auf die Tatsache verweisen, daß
ähnliche und sogar gleichartige Dinge getrennt voneinander erfunden
oder wie das Porzellan und das Pulver nacherfunden wurden. Man kann
nicht von vornherein ausschließen, es habe eine eigenständige
Ausformung des chinesischen Schachs gegeben."]
What finally
would be the answers to Egbert Meissenburg's five questions which
he quoted in "Some General Notes on the State of Chess Research Especially
in Connection with Protoches", published in the brochure for the 1996
symposium "Approaching the Roots of Chess" in Pondicherry, India?
Who?
Not a king and not a lonely wise man, but Persian, Indian, and Chinese
travellers in combined effort with local inhabitants created chess as
a game of the roads.
Where?
We pondered this question above. Our conclusion was: At a central market
place somewhere along the Silk Road in commutation with the neighbouring
regions.
When?
At some time when all structural elements were in existence (game boards,
hunt games, race games, rob games, and magic squares), and with some
further evolution.
How?
Through joy of experimentation. Through the merging of several games,
a lot of variants arose, of which only those which were fun to play
and were favoured by influental people survived.
Why?
Not to console a king or a queen somewhere, but to pass the traveller's
and trader's time, when the climate along the Silk Road did not allow
them to continue travelling. These people played just for fun and did
not take into account the future chess historians. This is the actual
reason why we can never penetrate the "impenetrable darkness" mentioned
by Fiske.
Anyway,
our research into the origin of chess remains exciting as we
can approach this darkness step by step and take into consideration
the opinion of all participants. Do you have any further comments? Feel
free!
Taken from:
Where Did Chess Originate?
Dissenting
Votes by Pavle Bidev, Ricardo Calvo, Gerhard Josten, Victor Keats, Egbert
Meissenburg, Joseph Needham", edited
by Gerhard Josten and Egbert Meissenburg, Seevetal 1998, and thereby
slightly ammended.
Gerhard
Josten, Cologne, Germany, 1998
Summary
(Is chess really a royal game?)
A number
of legends, though also many renowned chess historians, have seen the
origins of the game of chess in elite circles, namely, gods, kings,
priests, philosophers or commanders. There is an obvious, plausible
reason for this assumption: Unlike the common people, these elite circles
left written documents on the wonderful game of chess.
However,
the author has considerable doubts about the assumption that these classical,
elitist search fields are adequate for a comprehensive settlement of
the question as to the origins of chess. This is why this article is
provocatively entitled: "Is chess really a royal game?" In the course
of history a number of elitist circles have been connected with chess,
particularly in written documents - either at their own or another's
initiative.
Starting
from this basis it is very tempting to look for the beginnings of the
game of chess within these elite circles. With reference to the general
survival behaviour of old board games, of which chess is a good example,
the author very much doubts that the origins of chess can be found in
any elitist circles. In his opinion, the games of the elite generally
share the same fate as the elite themselves: they arise in these circles
and are cultured there, often becoming a taboo for the common people,
before declining together with the elite.
The people's
games are different, games which arise and develop outside elitist circles.
Their genesis and growth depend largely on two necessary components.
Firstly, an adequate acceptance and distribution amongst the "gaming"
people, i.e. the principle of quantity. This is controlled solely by
the people's fun of playing, nothing else, and is decisive for a game's
survival. The second component is either the ingenious simplicity of
the rules or a marked flexibility of the game, i.e. the principle of
quality.
The author
believes that the game of chess cannot be an invention of elitist circles
on account of its very early and widespread distribution and because
of its proven flexibility. He is convinced that chess gradually grew
in a long, drawn out process, inasmuch as the people who played chess
combined various playing principles in a single, unique experiment along
the Silk Road, the upshot of which was chess in its many variants. In
his opinion, chess like all other games was subject to the law that
Darwin had formulated of the world of living creature: Survival of the
fittest.
Accordingly,
this leaves no room for an elitist creation of the game of chess. Nameless
players from amongst the people created chess and developed its many
variants.
These players
were not only nameless, they could not write either, unlike the elite
circles. This thesis includes the presumption that the inventor of chess
will not be found in the long run, and the consolation that an allegedly
elitist invention posthumously honours the nameless. Not even the chess
revolution of 500 years ago left us the names of those persons who created
the new chess pieces of the "Queen" and "Bishop", even though numerous
written documents were published on the revolutionised chess. This should
be proof enough of the author's assumption.
Gerhard
Josten, Cologne, July 1999
Jan, this
is a great lot of material. Please excuse me! And now I'm very interested
if we can come together at all. Will you try the first step for this
task?
Yours,
Gerhard