The
Origins of Chess
Is Chess a Hybrid
Game?
by
Jean-Louis Cazaux
Essay submitted
to the IGK Symposium 2001 - Amsterdam
Foreword:
The opinions developed in this presentation are subjective. I have
studied the history and structure of Chess and other board games only
by pure passion for several years and hold no title to pretend that
my assertions are sound. However, I thought that it could be useful
to share my current views with the IGK community, in simplicity.
Chess
(as an evolution of Chatrang / Chaturanga) and Xiangqi striking resemblance
is certainly not fortuitous. Its study is the object of this researchers
and enthusiasts group. Logically,
fourpossibilities can be sketched out:
The first three schemes are too simple to explain all Chatrang and
Xiangqi similarities AND differences. A more complex scheme should
be envisaged. Birth of games is not necessarily a linear evolution.
Two (or more ?) seminal games, with mutual coupling by means of cultural
influence should be envisaged. It is true for Tabula / Nard, ancestors
of our Backgammon, which can be seen as the marriage between two of
the most famous antique civilisations: Egypt and Mesopotamia. For
Chess, the Silk Road, as a proven bridge between Chinese and Indo-Persian
worlds, offers a very plausible ground for such a model. A careful
study of the games structure is necessary. Let's have a look at the
East end of the Silk Road.
The
Liubo was played in China from the 7th or 6th century BC up to the 12th
century AD. From Röllicke's excellent study, we learn that the Liubo
had a strong mystical spirit and its board was at the same time a cosmological,
a calendar and a divination instrument. Although the rules are still
largely unknown, some characters are surprising and intriguing:
The board
was heavily marked and the central square was commonly called "the
water". Each player was moving 6 stones (qi) as basic Pawns which
could be promoted to an owl (xiao). In addition, the material included
sometimes 20 "fishes" (zinshi qi) which stayed in the water
and had to be captured by the players. Therefore, the total number of
pieces involved in that game could reach 32. Is this number a coincidence?
It is a tantalising question.
The
Liubo Board:
A proposed
vision for an evolution of the Liubo board towards a Xiangqi board:
My idea
is that someone would have imagined a battle-game using the Liubo material.
Two opposite armies were composed of 6 pawns (this is compatible of
the Xuanguai lu, the first accepted Chinese chess text circa 810) and
20 major pieces defined in relation with a formalised activity such
as, why not, magic squares. Most of Chessmen moves can be represented
on a simple 5x5 square. That defines the move of: 2 short range pieces,
Governor (G) and Vizier (V). They move 1 step. 3 mid range pieces, Elephant
(E), Horse (H) and a not-yet identified X leaper. They move 2 steps.
The seducing Horse finds here its rationale. The 20 "fishes"
could form a set with 1 of each piece moving 1 step, 2 of each piece
moving 2 steps and a pair of powerful sliding proto-chariots. The Cannon,
more exactly a Catapult at those early times (as seen on exhumed charms),
could have been originally the mysterious 2-step orthogonal leaper.
The presence of a long range runner as the Chariot is not well explained
here; however such a gaming piece is very common in many warlike games
from many civilisations around the world. Why not imagine that the creators
of Proto-xiangqi were inspired by a western war game as we are going
discussed just after?
A proto-xiangqi could have looked as the following:
(Image:
The following substitution is a facsimile of the standard xianqi board)
Now,
let’s have a look at the West end of the Silk Road. This region has
been deeply influenced by the Greeks and this Hellenistic heritage was
later pursued by numerous contacts (hostile or commercial) with the
Roman world. The Greek Polis and the Roman Latrunculi (more or less
the same game) were certainly known, maybe under adapted forms, in this
region. The Indian Ashtapada, also known in Persia (Hast-Pay), remains
mysterious to us. We only know that it made use of a 8x8 board. Maybe
these Polis and Ashatapada have no link between them, maybe they have,
however, they are two good reasons to believe that the Indo-Persian
world was ready to play a war-like game on a 8x8 board.
The Pawns
are very different in Chatrang and in Xiangqi. For both, they move 1
square forward however they take 1 square diagonally forward in Chatrang,
while in Xiangqi they capture as they move. Again, it is difficult to
be onvinced of an evolution, whatever its direction, explaining one
type of Pawn deriving from the other. The Indo-Persian sort is the most
elaborated. Also, it corresponds to a game where the Pawns are present
to form a full line. I am convinced that this is not fortuitous. My
deep intuition is that peculiar Pawn move in Chatrang which can form
very efficient self-protected chains could derive from a local evolution
of the Graeco-Roman battle game (the phalanx, the mysterious latin mandra?).
I also
see a genuine Indo-Persian piece into the King. The Chinese counterpart
is limited to orthogonal moves only and is confined to the 9-points
palace. Then, the Xiangqi is a pleasant circling and blocking game.
On the contrary, in Chatrang, the King can really lead the battle. A
seducing hypothesis will be to confirm that a kind of Latrunculi had
been transmitted to those regions with, at least, 2 types of men : Pawns
and Kings.
The Pawn
promotion to a Vizier is another typical characteristic of Indo-Persian
Chess. Such a process is the good answer to their final arrival on the
last row where they get pinned down. A Xiangqi-like solution allowing
a side walk was not an acceptable alternative since it was not enough
to efficiently chase an unbound King. This promotion mode (on final
row) is very cleaver and intimately attached to the western style of
Pawns and Kings.
(Image
missing)
Kushan
gold dinar representing Kanishka I the Great (100-126 AD), inscriptions
with Greek alphabet
My proposed
birth scenario for Chess is the following : Westerners (Indians, Persians,
Bactrians, Kushans?) identified their supposed war game with the battle
game derived from Liubo, with 32 pieces. The resemblance of their 8x8
board with the Chinese board - 9x10 intersections which give 8x8 squares
if one makes abstraction of the separating river - would have helped
the identification and adoption of the rest of the troops. Not only
the river, but all other markings like the palaces (if they existed)
were therefore victim of that assimilation. (Although the never satisfactorily
explained crosscut markings of the Ashtapada board are worth a study).
The arrangement followed some logic : they kept the Commander and his
Counsellor, here a King and his Vizier, at the centre, the Chariot at
the angles and Horses and Elephants in between. This was fulfilling
the first row already and since the Cannons were not immediately connected
with an accepted division of the army, they were simply ignored and
the corresponding pieces assimilated to 2 supplementary Pawns. Therefore,
a complete Pawn line was obtained, and I suspect that this line was
also found in anterior board-games in these western countries.
It can
be thought that playing inside the squares rather than on the intersection
points influenced the way the chessmen moved. It gave more freedom,
allowing Elephant and Horse to jump over an occupied case. This play
style is more difficult to accept, psychologically, on a grid where
the player who moves his piece two steps does it naturally point by
point and is stopped if the intermediate location is occupied. (and
Japanese Shogi which is played on squares has a jumping Horse).
Conclusion:
The idea behind this paper is that Chess would be an hybrid game combining
western characters inherited from Graeco-Roman or Indian games with
some eastern elements which have led to Xiangqi from their own side.
Others before me have suggested links with board games such as the Liubo,
the Polis or the Ashtapada. What I have tried to do here is to draw
a consistent frame which could explain most characteristics of both
Xiangqi and Chess ludic structures.
The argument
which is developed in this paper is highly subjective. It aims at raising
open discussions with researchers and enthusiast amateurs passionate
by Chess history. Since my opinion has evolved and changed directions
several times in the past last years, fluctuating with the rich and
numerous contacts I had got, it is possible that I revise these views
in future. I give an appointment to interested readers on our web site
for an up-to-date vision.