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HISTORICAL CHESS
Chessays
Goddess
Iconography in Ancient Board Games
by Janet L. Newton
A research
document submitted to the 2001 Conference of the
Initiative Group Koenigstein Amsterdam November 30 - December 2, 2001
To:
Appendix of Images
Footnotes and Bibliographical
References:
"In
matters of literary and historical appraisement, one cannot operate
with the methods of a laboratory or furnish the proof to be demanded
in a court of law. The best is only the probable. Any who raise complaint
have an easy remedy: to offer something better, something coherent
and constructive." ( Sir Ronald Syme)
Today
when people play backgammon or Xiang qi they are probably not thinking
about the esoteric and religious aspects of the games. But to ancient
peoples, playing the earliest forms of these games included more than
the thrill of pitting skill and luck against an opponent; it also
incorporated a recognition of and familiarity with the underlying
esoteric and religious components and ethos as expressed in the iconography
of the games. This paper is an introductory discussion of three ancient
symbols that are part and parcel of the earliest board games: the
grid/square, the rosette and the serpent. It will explore both how
this iconography was incorporated into those early games and how it
expressed recognition of and reverence for the Goddess.
The
Ancients' World View as Expressed in Art.
Modern man generally views art as an expression of esthetic values disconnected
from any collective social or spiritual meaning. But ancient peoples
did not view art as we do today. To them, art was first and foremost
an expression of religious belief and dogma through the use of a comprehensive
system of symbols and icons.1
The ancients' use of decorative elements was representational, highly
symbolic and embued with religious significance from the earliest times;
this approach permeated artistic expression from the magnificent Egyptian
tomb paintings 2 to the delicate inlay work of shell and mother
of pearl on the gameboards excavated from the Royal Tombs of Ur .
One of the oldest carved stone vases discovered in Sumer, the Warka
vase, circa 3500 BCE, demonstrates the practice of applying sacred expression
to even the most mundane of objects. The vase is nearly four feet tall.
On the upper tier is the figure of a nude man who may possibly represent
the sacrificial king. He approaches the robed queen Inanna. Inanna wears
a horned headdress. The Queen of Heaven stands in front of two looped
"asherah" poles, phallic symbols sacred to the goddess. On the lower
tier a group of nude priests bring baskets of gifts, including fruits,
to pay homage to the goddess.3 In
their earliest expressions in writing and art work, ancient peoples
demonstrated a belief in the axiom "as above, so below".
In Egypt, this mindset is perhaps best embodied in what they call their
writing - "medu netcher", "the words of the gods": The
Egyptians believed that writing was given to them by Thoth, the keeper
of records among the gods. But Thoth didn't just give humans writing,
he gave them the language of the gods. To write hieroglyphs was to speak
"god-language." In other words, the Egyptians believed that the gods
"spoke" in pictures and in things. This is a powerfully important insight
into the Egyptian world view. If the "words of the gods" are pictures
and things, that means that the entire world is a speech by the gods,
full of meaning and symbol; this means that the universe itself can
be "read."
Since Thoth taught humans the "words of the gods," he taught them also
how to read and understand the universe itself. Above everything else,
understand that for the Egyptian everything in the world and universe
was writing that resembled all the human writing they inscribed on their
tombs and monuments. For this reason, while Egyptian writing is a form
of art, all Egyptian art is a form of writing-it has meaning, symbolism,
and precision.4The
game of Mehen is an excellent example of the ancient Egyptians' cultural
expression and manifestation of this mind-set. Timothy Kendall noted
"[I]t is not possible to know (with the evidence we have) if this deity
was inspired by the game itself, or whether the game was inspired by
an already existing mythology. . . . Mehen's role was essential, for
if Re were not protected from these enemies, he might not rise in the
morning, which would result in the cessation of all life. In Egyptian
belief, 'life' applied not only to the living but also to the dead,
who were believed to travel with the sun and to rise, reborn, with him
at dawn." 5
Parallel views were held across the spectrum of ancient civilizations,
from the Mediterranean to China. In "Shaman I Am", Cate Bramble stated:
"To
people in premodern China as well as most cultures throughout the
world, human and cosmic realms reflect one another. Civilization models
the universe on a human scale: the earthly ruler serves as the local
counterpart of the celestial leader. Along with its work as a cosmic
timepiece, the shi interpreted the mandate of heaven regarding what
to do: whom to marry, where to settle, and whom to destroy. 'Men'
were cast like dice onto the earliest boards, and these 'men' symbolized
querrants and their associates. Eventually this ritual practice developed
into the casting of lots as well as the movement of 'men' on a board.
It matured, by metaphor, into the game of chance in the cosmic contest
of life." 6
The ancient
Chinese were very cognizant of the revelatory and feng shui aspects
of Xiang qi as players faced each other across the Great Star River,
the Cosmic Serpent that divides the board.Present
research acknowledges that in both prehistoric and early historical
times, the gameboard was not only an earthly representation of a greater
cosmic reality, but also presented the players with a chance to communicate
and interact on a personal level with the gods and goddesses.7As
ancient gameboards thus incorporated both mundane and sacred aspects
- a path to understanding the will of the gods as well as a means
of communication with them - the question arises as to whether these
early board games contained markers of esoteric or religious significance.
Evidence demonstrates that, in fact, they did.
The
Grid/Square:
The grid or square is the foundation of many boardgames; not only
are many boards designed in the shape of a square or a rectangle,
they are themselves often times further delineated by marked-off squares
upon which pieces start and then move about according to the rules
of the particular game. Senet, draughts and chess (both eastern and
western versions) are representatives of the grid/square board.
In Chinese
iconography the earth is represented by a square, which echoes the
placement of four mega-constellations in the sky, represented as animals:
the white tiger, the black river turtle, the red bird, and the green
water dragon (serpent). These four great archetypes are called "Xiang"
and are the basis for ancient Chinese divinatory practices, feng shui,
and the I Ching. Upon the arc of the heavens, represented by an all
encompassing circle, are drawn four points; two represent the summer
and winter solstices, and two represent the spring and autumnal equinoxes.
When the four points are connected, the square plane of the earth
is formed.
"The
square earth within the heavenly circle also appears on the shanzi
jing or 'mountain mirrors' of the Warring States period, which explained
the limits of the Known World. Eventually these 'hooks' were transferred
to game boards called liubo... ."8
The seasons
were marked by the trek of the Xiang across the sky: the water dragon/serpent
meant spring; the bird meant summer; autumn began with the tiger;
and the river turtle marked the start of winter. These four sectors
of the sky were subdivided into seven xiu each, to further delineate
time/seasons. This astronomical tradition was established by at least
2300 BCE, according to the "Yaodian", part of the Book of Documents,
but may perhaps be dated to as early as 3000 BCE.9In
his book, A Beginner's Guide to Constructing the Universe", Michael
Schneider points out many terms in common usage:
"We
speak of getting a 'square deal' and a 'square meal', of 'square living,'
being 'fair and square', of 'facing problems squarely,' and sometimes
going 'back to square one' in order to 'square our accounts.' If an
event does not 'square with our sense of justice,' or a story is 'not
squaring with the facts' we sometimes must have 'square-jawed determination'
and 'stand foursquare,' having our feet planted 'squarely on the ground.'
... [T]he square is associated with equality, reliability, fairness,
firmness, and solidity."10
These
sayings reflect a deep unconscious awareness of the square archetype,
and we surround ourselves with it. In cities, we walk on sidewalks
that are made out of "squares" of concrete; cities themselves are
often laid out on a square grid; our dominant form of architecture
is based on the right-angle; farmers plow square fields on the traditional
forty acres of land.11The
square is a cross-cultural symbol for the ancient earth mother goddess.
Schneider states "The association of the earth with the number four,
femaleness, and justice is very ancient, far preceding recorded history.
The principles of the Tetrad describe her nourishing aspect: she gives
birth, clothes her creations with material substance, and encourages
their growth equally. The word nature comes from the Latin for 'birth.'
In the Navajo language, nature is called 'Changing Woman.' ...
Mater,
the Latin word for 'mother,' has given rise to the word 'matter,'
also related to meter ('measure') and matrix." Schneider goes on to
tie the "world mother" to the four ancient elements: earth (solids),
water (liquids), air (gases), and fire (plasma), representing the
four phases of mater.12
The Rosette:
The
eight-point rosette has long been identified as a symbol of Sumer's
Inanna, dating back at least 5300 years before present [Figures
1-2]. The iconographic link between Inanna and the eight-point
rosette was already well established by 3000 BCE.13 The rosette
was incorporated into gameboards as early as those excavated from
the Royal Tombs of Sumer [Figure 3], circa 3000-2600 BCE.14Ishtar
was the Babylonian equivalent of Sumer's Inanna, and was identified
with the Assyrian goddess of war who was also a fertility goddess.
In Phoenicia, she was known as Astarte, closely associated with serpents.15
One of
the gameboards excavated from the Royal Tombs of Ur by Woolley is
identical in form and layout to the gameboard excavated from the tomb
of Queen Puabi of Ur, but while incorporating Inanna's symbol of the
eight-point rosette in some of its squares, other squares depict various
images of animals, among them a pair of horned animals rampant on
either side of a tree icon crowned by a star. [Figure
4]. In Canaanite iconography, the branched tree is identified
with the war and fertility goddess Asherah/Ashtoreth and she is often
depicted as a "tree" flanked by a pair of male animals rampant.16
The Greeks
knew Ashtoreth as Astarte.17 Asherah/Ashtoreth was also depicted
in her human form flanked by a pair of male animals rampant. [Figure
5]. A 1.75 inch decorative plaque showing two horned goats
rampant on either side of a flowering tree was also excavated by Woolley
from Queen Puabi's tomb. This tree was another representation of the
fertility goddess Inanna.18 It therefore seems clear that,
in addition to the presence of the rosette, several of the squares
on the gameboard in [Figure
4] are actually representations of the goddess Inanna.19
The
Serpent:
Across the globe the serpent was a symbol of great significance in
the religious traditions and mythology of ancient peoples. From the
earliest times, the serpent was identified with - or in some instances
was actually depicted as - the Mother goddess, the creative force
out of which all things originated and were made.20 The spiral/coil,
representing the serpent, is one of the most widespread symbols of
the goddess.21 The serpent and the spiral/coil are represented
in the archaeological record of board games in a gameboard excavated
in central Asia at Shahr-i Sokhta and in the Egyptian game of Mehen.
Shahr-i
Sokhta:
Shahr-i
Sokhta, situated on the Helmand River midway between the Iranian Plateau
and Central Asia, was a city of some 10,000 population at its height,
a mining center on the far southeastern frontier of modern day Iran,
close to the border of Afghanistan. The mines produced semi-precious
stones, such as lapis lazuli, turquoise, carnelian, chalcedony, onyx
and quartz, and the residents engaged in extensive long-distance trade
with the Indus Valley civilization and possibly China to the east,
and to the west, with Mesopotamia and Egypt.22
The gameboard
from Shahr-i Sokhta [Figure
6] is dated to between 2400-2300 BCE.23 In shape it
is identical to the gameboards excavated from the Royal Tombs of Ur
by Woolley; made of wood, the whorls formed by the carving of the
intertwined serpent take the place of "squares" upon the surface of
the board, that is, a twelve-"square" rectangle arranged in four rows
of three, joined by two "squares" to a smaller rectangle of six "squares"
arranged in two rows of three. The Shahr-i Sokhta serpent completes
the circuit of the board by biting its tail, forming an Ouroboros,
symbol for eternity, fertility, sexual union, and regeneration.24
It is
likely that through acculturation vis a vis extensive trade contacts
with Mesopotamia, the use of the serpent on the Shahr-i Sokhta gameboard
links it to Inanna/Ishtar/Astarte 25 and possibly, to Egypt,
with its extensive serpent iconography; on the other hand, by reason
of several hundred years trade contacts with the Indus Valley civilizations,
one cannot discount possible associative connotations to the serpent
goddesses of the east.26
The
Egyptian Game of Mehen
The "Game of the Serpent", "Coiled Snake Game" or "Mehen" [Figure
7] dates back to pre-dynastic times. It ceased to be played in
Egypt by around 2000 BCE, although it was briefly revived and played
during the XXVI Dynasty.27 It appears the game of Senet (30-Squares),
overtook Mehen in popularity and led to its demise as a popularly
played game. Depictions of Mehen appear in tomb paintings and, later,
actual gameboards were found in tombs dating from the Third Dynasty,
circa 2868-2613 BCE.28
While
Mehen is often referred to as a "god" in extant literature on Egyptian
iconography 29, Mehen's role in the Egyptian pantheon was actually
that of a goddess, protectoress of Re (Ra), the Sun god:"Among
the oldest predynastic Goddess figures in Egypt was the serpent-mother
Iusaset, or Ua Zit, or Per-Uatchet whom the Greeks called Buto. Pyramid
Texts say she is the Celestial Serpent, giver of the food of eternal
life. Her symbol, the uraeus, meant both 'serpent' and 'Goddess'.
She was also Mehen the Enveloper, the female serpent like Ananta who
enclosed the phallus of Ra the sun god every night. There
are mythic indications that this nightly sexual communion with the
serpent power of Mother Earth was at times considered the real source
of Ra's renewed power to light up the world again each day."30
The two
"protectors of the realm" of Egypt were originally Nekhbet, vulture
goddess of Upper Egypt, and Wadjet, cobra goddess of Lower Egypt.
The cobra and the vulture were chosen by the Egyptians as the royal
symbols because they were thought to be self-producing and therefore
creators, or divine.31 Wadjet took the title "The Eye of Ra".32
By dynastic times, Wadjet was more a personification than an actual
goddess and she was often used (with Nekhbet) as a heraldic device
around the sun disk or the royal name and were part of the royal insignia.33
Wadjet
[Figure 8] can be seen encircling the Sun "crown"
in numerous depictions as the "Uraeus" or Sacred Cobra, as well as
encircling Ra's Solar Barque, and also protecting Pharaoh as embryo/child.
[Figures 9-11]. Depictions of Wadjet as Mehen protectively
encircling the sun god may have also been allusions to the process
of rebirth and regeneration of the "dead" in the Meskhen (place of
birth, interior birthplace or womb).34
Conclusion
The grid/square, the eight-point rosette and the serpent have been
shown to be well-established icons of the goddess in connection with
their use in ancient board games. Further development of this theme
awaits exploration in connection with such games as Chaturanga and
Xiang qi.
Footnotes
and Bibliographical References:
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